Maglev (team of 15) tells the story of Tobot; a magnetic robot stuck on a ship with a crazed dictator bent on running their spaceship headlong into a star. It was created in UDK.
For Maglev, I created a generic magnetism component that could be placed on any physics actor within a level. These magnets acted on top of Unreal’s physics system to create magnetic forces between objects. Working within Unreal’s physics system provided interesting challenges to overcome. I also worked extensively on camera and controls.
- In the following video you can see the magnetism implementation functioning.
- I did 95% of the total magnetism code, the camera and input systems.
- I did not do the pick up and throw mechanic or any art.
- Keep in mind this is within Unreal and done entirely through UnrealScript.